The Skymountain Cronicles

Rockdale War

1045 XP each

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Oops.

I… uh… guess I need a bit of practice with my throwing hammers, Thragen. I think I killed Kronk. He just moves so suddenly! It would have probably hit the snake if he didn’t dodge right under it. Wait. Wha… where is that gobl… huh?? Is it suicidal?? Did you see that?! Right off the cliff, I swear it, look down there! It landed right on the snake.

Hey… HEY! Put that thunderbrew down, this is serious. Thorgrim seems to be fleeing from the demons. No… he’s running to Kronk… I’m in trouble now. Wait, what’s he doing? Is Kronk… getting up? He’s alive! He’s… oh crap, he’s looking at me is what he’s doing. Maybe he won’t remember. I’ll deny it, blame it on the gnolls. There’s no way he… he picked up the hammer. Now he’s heading for the rope. I’m sure he’ll forgive me. I didn’t mean it!

Hey… Kronk, buddy, pal. Glad you’re OK! Thanks for bringing me my haa…

—Last words of Tordek

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The Gleaming Glade Haunted Mansion
2012012-08-29, 2012-09-5,26 (3 sessions)

add journal entries in character voice here (gain magic of your choice for entries)


After Action Report
Summary

  • Party follows clues, including old song known by dwarf Grizzler about Lynterns great grand father and friends clearing Evil Lord from land and lost magic items (handout song)
  • Lyntern joins paty – only wants great grandfather, paladin Lord Lothar Palfreys, sword. Squired to Thragen. (Bring back alive or else)
  • follows clues in song to Gleaming Glade (North east of Great Rock Dale in woods)
  • after a few mishaps falling in crevices find haunted Glade, and ruins of mansion, with haunted grounds
  • after fight, moonlight transports party to non-ruined haunted mansion in Shaddowfel, fight library, crypts
  • Party acidentally frees demon, but almost beats him – but he ecapes
  • Party discovers portal to hell. Dragon born Palladin of Pelor, Angelina Albright arrives. Kronk black obsidian sword “neutralized, sheeted in crystal”. Party with her puts ghost of Pelor Clerik (Kantus) lost companion of Lord Lother to rest, but destroys Haunted Child (bloody fingers), and closes portal with her on wrong side using ritual discovered in library under haunted flag stones.

Victories
Total 7,025, split Kronk, Thorgrim, Tordak, Thragen, Derrin & Lyntern = 1171 each

  1. 1 Gibbering head @ 300 xp
  2. 5 Decrepit skeletons @ 25 = 125 xp
  3. 2 Gravehounds @ 150 = 300 xp
  4. 2 Skeleton Soldiers @ 150 = 300 xp
  5. 1 chill born zombie @ 250
  6. 1 dagger thorn briar @ 3oo
    Total 1,575
    -
  7. 2 ratswarms @ 125= 250 xp
  8. 2 dire rats @ 25 = 50 xp
  9. 2 decrepit skeletons @ 25 = 50 xp
  10. 2 wererats @ 150 = 300 xp
    Total 650
    -
  11. 2 crawling claw swarms @ 175
  12. 2 mymmty guardians @ 350
    1 # flaming snake @400
    Total 925
    -
  13. 1 Trap Haunt (Kantus ghost) @ 350
  14. quest lay Kantus to rest L5 @ 800
  15. minor quest Bloddy fingers – FAILED
  16. quest Lyntern survived L2 @ 600
    Total 1750
    -
  17. demon fight (escaped / driven off ) 50% of 1500 = 750 xp
    -
  18. 4 evisro carnage demons @ 250 = 1000 xp
  19. 5 abysmal scavengers @ 125 = 725 xp
  20. skill challenge toclose portal to hell complexity 2 (6/3) medium L5 = 400 xp
    Total 2,125
    Grand total 7,025

Loot

  1. 300 gp in silver art / candel sticks / cutlery / etc on dead thief in pit trap
  2. 200 pp under haunted flag stone
  3. obsidian flesh-ripper shoort sword, L8 – Kronk
  4. gilded scale armor +2 , L7 summoning
  5. sun blade +2 – Lyntern
  6. ritual to sanctify (close portal, free Kantus) – used
Character Level Journal XP Total Magic GP
Kronk 6 Rogue 0 6,400 + 1,171 = 7,571 L2 cloak of resistance +1, L4 Master’s Blade, L8 SSword +1 Fleshripper, Dagger +1 ?
Thorgrim 6 Warden 1 6,400 + 1,171 = 7,571 L8 Heavy Shield of Defiance, 2x L5 Potion of Healing ?
Tordek 6 Knight 2 5,620 + 1,171 = 6,791 L4 Crystal Plate +1, L3 Safewing Amulet +1, ???Shield of Deflection 150
Derrin 5 Rouge 0 5,500 + 1,171 = 6,671 ? ?
Lyntern 2 Pladin (NPC) NA 300 + 1,171 = 1,471

(5 Journal entries in character’s voice gets you pick of magic item @ level)

Kronk, Thorgrim, has advanced to 6th level!

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The Evils of Haranshire: Kidnapping on the Moors
2012-07-05

add journal entries in character voice here


After Action Report
Summary

  • At Count Palfrey’s party, the party ;-) is introduced to: Stammel Count P’s Master at arms, and Lafayer, a stout, greying (but still hardy) travelling cleric of Pelor
  • Palfrey do not want his son Lyntern to go “gallivanting on adventurers” – Lyntern does, and resent he was not allowed to go on patrol out to meet pilgrims coming / fleeing from Ket (Lafayer is waiting for same Pilgrims to take them to temple in Hochoch)
  • Party is invited to Palfrey’s study with Tauster and Lafayer for brandy and a pipe – amd to tell about their adventures.
  • Party discover the Palfreys think they are rightful heirs to the old throne of Bissel, and that the shield and (damaged) crown found in the crypt of sunken keep in Rushmoor swamp by Kronk & Thorgrim may be lost heirlooms of the old king. Palfrey offers to purchase for 1500 gp, but Thorgrim would rather have a magic weapon +1. Palfrey agrees and asks them to see his master at arms in morning at the armoury.
  • Party parties with Lyntern (after he helps out Raugh, a man at arms on guard duty), and Kronk suggests that while they can’t take him adventuring against his fathers wish, if they should happen to meet up, they would feel honour bound to offer Lyntern whatever help they can.
  • That night an injured horse from patrol shows up at gate. Lyntern tells gate guard to wake master at arms and get patrol and the heroes to follow him, then takes of like one possessed across northern moors.
  • Party and men at arms follows Lyntern who follows a blood trail, and finds the slain men of the patrol on Howlers Moor. Kronk finds a mysterious last message written in blood on one of shields: “Taken alive by redhead
  • Proceeded by howls, the party is attacked by fiery Hell-hounds. Raugh nearly gives his life saving Lyntern, who to everybody’s surprise, most of all his own, heals him, and later Kronk with new found Paladin Powers. The party is victorious and manage to prevent Lyntern from dying – indeed it is likely Kronk would have died without Lyntern’s aid.
  • Gravely wounded master at arms Stammel begs party to bring Lyntern back alive when the wounded and unconscious men at arms have to return to Palfrey keep while Lyntern insists on saving the abducted pilgrims with or without them.

Victories
Total 1200, split Kronk, Thorgrim, Tordak & Lyntern = 300 each

  1. 3 Hellhounds @ 300 = 900 xp
  2. 2 Gravehound @ 150 = 200 xp
  3. Lyntern becomes a Paladin (quest) 100 xp

Loot

  1. none
Character Level Journal XP Total Magic GP
Kronk 5 Rogue 0 6,100 + 300 = 6,400 L2 cloak of resistance +1, L4 Master’s Blade Dagger +1 ?
Thorgrim 5 Warden 1 6,100 + 300 = 6,400 L8 Heavy Shield of Defiance, 2x L5 Potion of Healing ?
Tordek 5 Knight 2 5,320 + 300 = 5,620 L4 Crystal Plate +1, L3 Safewing Amulet +1, ???Shield of Deflection 150
Lyntern 1 Pladin (NPC) NA 0 + 300 = 300

(5 Journal entries in character’s voice gets you pick of magic item @ level)

Tordek has advanced to 5th level!

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Magic Powder

As if we haven’t made the return trip to visit Tauster enough times, we needed a vial of magic powder to complete the magical item for the goblins. We made it back to Baron Carman with little problem, but on the way back Thorgrim noticed something in the water, which turned out to be a messenger crow. I don’t know how he ever saw it at such a distance. Not only that, but Kronk was able to retrieve the water logged note from it, still intact.

Before we were able to fully gather our wits with this new problem, a hail of arrows and fire rain down on the boat, with one hitting me square in the eye! I couldn’t see a thing and I didn’t want to be hit again, so I jump into the water. It turns out Thorgrim had the same idea and it turned out to be a good one. We dispatch what turns out to be a zombie under the boat and I am able to use the time to recover my strength.

We storm out onto the shore into a right mess. Bolts of magic and wood are flying every which way. The tides turn now that we are in melee, but we are unable to catch the spell caster. I hear a shout about Oleanna being injured. It’s at this point that I notice that the Deva that was with us is now gone, and so is our boat. Rushing to help stop Oleanna’s bleeding, I realize that my companions make up for their amazing skills with some piss poor ones. I admit I could not help either, but somehow under all the scraps we bound around her wounds, she continues to breathe.

After we drop off the Druid with Kuiper and finally deliver the magical powder, I go with Thorgrim(?) to scout the forest for the missing mage. We come up with no useful information and return just in time to meet up with Kronk(?) on his way to the Count’s keep for dinner.

- Tordek

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The Evils of Haranshire: Peril on the River
2012-06-28

From Tordek’s Journal: Magic Powder
As if we haven’t made the return trip to visit Tauster enough times, we needed a vial of magic powder to complete the magical item for the goblins. We made it back to Baron Carman with little problem, but on the way back Thorgrim noticed something in the water, which turned out to be a messenger crow. I don’t know how he ever saw it at such a distance. Not only that, but Kronk was able to retrieve the water logged note from it, still intact.

Before we were able to fully gather our wits with this new problem, a hail of arrows and fire rain down on the boat, with one hitting me square in the eye! I couldn’t see a thing and I didn’t want to be hit again, so I jump into the water. It turns out Thorgrim had the same idea and it turned out to be a good one. We dispatch what turns out to be a zombie under the boat and I am able to use the time to recover my strength.

We storm out onto the shore into a right mess. Bolts of magic and wood are flying every which way. The tides turn now that we are in melee, but we are unable to catch the spell caster. I hear a shout about Oleanna being injured. It’s at this point that I notice that the Deva that was with us is now gone, and so is our boat. Rushing to help stop Oleanna’s bleeding, I realize that my companions make up for their amazing skills with some piss poor ones. I admit I could not help either, but somehow under all the scraps we bound around her wounds, she continues to breathe.

After we drop off the Druid with Kuiper and finally deliver the magical powder, I go with Kronk to scout the forest for the missing mage. We come up with no useful information and return just in time to meet up with Thorgrim and Tauster on his way to the Count’s keep for dinner.

- Tordek


After Action Report
Summary

  • Party is bringing Residium from Baron Carman to Tauster, after trading Ring to Carman.
  • Party discovers dead Crow in river with message from Tauster asking for help – apparently he is not paranoid, someone is spying / scrying him.
  • Party is ambushed and nearly dies, with the Nameless Deva disappearing.
  • Oleanna and her wolves saves party, who in turn saves Oleanna from dying at the very last second. Some of attackers escape, 2 archers / brigands do not.
  • Tauster has guard dogs, and is protected by Torgrim while working on magic picknic basket.
  • Oleanna, Kuiper, and rest of party follows bandit tracks towards North-Center part of woods, but no sign of lair or missing Deva.
  • Tauster and party are invited to dinner at Count Palfrey’s by his son Lyntern

Victories
Total 775, split Kronk, Thorgrim & Tordak = 258 each

  1. 2 bandits @125 = 250 xp
  2. 1 zombie = 125 xp
  3. driving off bandits (minor quest) 200 xp
  4. save Oleanna (minor quest) 200 xp

Loot

  1. 8 sp, 23 coppers
  2. 2 short bows
Character Journal XP Total
Kronk 0 5,842 + 258 = 6,100
Thorgrim 1 5,842 + 258 = 6,100
Tordek 1+1=2 5,062 + 258 = 5,320

(5 Journal entries in character’s voice gets you pick of magic item @ level)

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The Evils of Haranshire: Mystery of the New Mire
2012-06-07

Add journal entry here in characters voice – 5 entries gets choice of magic @ level


After Action Report
Summary

  • Party searches for clues regarding the growing New Mire
  • Party is attacked by Worg and saves farmer and his son who were helping them investigate.
  • That evening in the small farming hamlet of Harlaton they learn of mysterious blue giants seen by a shepherd / bard wanna-be.
  • Locates hidden lair of goblins with blue painted faces and tattoo (circle with two wavy lines). Goblins are lawful cowards, borderline starved because they are too afraid to bother local humans. Their Sherman has magic ring (same as tattoo symbol) which may be cause of mire.
  • Party surprisingly do not kill any goblins (Kronk missed ambush shot) and makes agreement to trade ring for food generating magic.
  • Tauster the wizard confirms ring is of water elemental command, but has flaw and slowly leaks water onto prime material plane. Party wants Tauster to make food creating magic item to trade between goblins and Carman for ring (pointing out a controlled water leak can be a boon for farming).
  • Baron Carman agrees to measure New mire over next few weeks and if shrinking pay 1000gp bonus.

Victories
Total 1750 xp. Shared by Kronk, Thorgrim & Tordek: 583 each

  1. Worg 400 xp
  2. Level 5 goblin encounter 1150 xp
  3. Minor Quest bonus for non-evil characters not slaying harmless goblins 200 xp

Loot

  1. Malfunctioning ring of water elemental command
Character Journal XP Gained XP Total
Kronk 0 583 5,842
Thorgrim 1 583 5,842
Tordek 1 583 5,062
Nameless Deva 1 0 4,330
Thorovar 0 0 3,946

(5 Journal entries in characters voice gets you pick of magic item @ level)

Kronk and Thorgrom have advanced to 5th level

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The Evils Of Haranshire: Creeping Along Hog Brook
2012-06-07

Add journal entry here in characters voice – 5 entries gets choice of magic @ level


After Action Report
Summary

  • Oleanna will track Orcs, but asks a fox to show party where it saw Maxim the Werebear hiding
  • Party and Kuiper finds wounded Maxim and subdues him (among bodies of dead orc’s that attacked him), then Kuiper returns him to parents farm (he changed to boy that morning).
  • Party returns to Millborne and learns of New Mire.
  • Lord Carman asks them to investigate New Mire (as favor they owe him). Gives room and board for 2 weeks at inn, and 10 gp for expences. He wants written report at end, with recomendations. Offers 1000gp for actually solving problem

Victories
Total 250 xp for subduing but not hurting (much) the Boy Werebeeer Maxim. Shared by Kronk, Thorgrim, Tordek ( and Kuiper): 63 each

Loot

  1. 10 gp for expenses
  2. Room and board for 2 weeks
Character Journal XP Gained XP Total
Kronk 0 63 5,259
Thorgrim 1 63 5,259
Tordek 1 63 4,479
Nameless Deva 1 0 4,330
Thorovar 0 0 3,946

(5 Journal entries in characters voice gets you pick of magic item @ level)

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Evils of Haranshire - Chapter 1: Lured into darkness
2012-04-30

The party reaches Millborne and hands Carlanis the bandit leader over to Garyld the Carpenter who also doubles a sheriff for Millborne’s Lord Carman. They learn that a female guest, Jelenneth, at the inn has gone missing (and Andren one of the innkeepers two sons is very worried and offers the party 17 gp to investigate). The party investigates and concludes she was kidnapped.

Tordek is sick and stays in bed at inn.

Next day Lord Carman holds court, and the party is joined by a Nameless Deva cleric of Pelor. Kronk accidentally kills the prisoner while interrogating him about the kidnapping. Lord Caram is not amused – but Kronk convinces him party will investigate for free and perform some favour for Lord Carman in future.
Party borrows a row boat travels to see wizard Tauster in Thurmaster, and delivers chest, getting counter signed letter for 480 gp.
Tauster want’s party to investigate Jelenneth’s disappearance – she is his apprentice. He asks them to take letter asking for help to Kuiper the Ranger who’s farm is between Thurmaster and Milborne. With Kuiper they decide to investigate the headwaters of Hog Brook where Jelenneth often collects herbs for magical components. Here they encounter the “wild lady of the forest” the druid Oleanna. A local farm boy appears to have turned into a were-bear, and Kuiper wants to help. Party decided to join him and Oleanna. That dawn, at camp, they are attacked by Orcs, with a “blood skull” symbol unknown to Kuiper (they are not from the Rock Dale)

feel free to add entry in you characters voice, embelishing the events


After Action Report

  • Namless Deva cleric joins party.
  • Kill prisoner and owes favor to Lord Carman in Millborne
  • Delivered chest to Tauster the wizard.
  • Promises to investigate kidnapping of Jelenneth, Tauster’s apprentice
  • Joins Kuiper the ranger and Oleanna the druid to save local boy who has turned were-bear. Attacked by Bloodskull orcs

Victories
Total 1,550 xp for everybody, and additional 400 for Thorgrim & Kronk

  • Deliver chest quest, 400 xp (Thorgrim & Kronk)
  • Investgate kidnapping skill challenge (partial success) 200 xp
  • Level 6 orc encounter ( eye of Grumesh, 2 orc berserkers, 4 orc warriors, 2 dire wolves ) 1350 xp

Loot

  1. Sell bandit equipment to Lord Carman 70 gp
  2. Deliver chest, letter of credit 480gp (cash with Squire Marlen)
  3. Magic shield (orc chief) L8 Shield of Defiance
  4. 2 potions of healing (orcs)
Character Journal XP Gained XP Total
Kronk 0 717 5,196
Thorgrim 1 717 5,196
Tordek 1 0 4,479
Nameless Deva 1 517 4,267
Thorovar 0 0 3,946

(5 Journal entries in characters voice gets you pick of magic item @ level)

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Caravan of Heroes Chapter 3: The end of Evil
2012-04-28

Kronk was still feeling the effects of Evil Taint Contagion which the temple of Pelor was unable to cure; his feet curling and turning inwards painfully, slowing him down. The party tried solving this puzzle but lacked the skills to do so, until stupendous use of diplomacy and gold was tried. Tordek drank heavily and expensively with Delvar Dragonslayer, a semi-retired dwarwen adventurer who suggested the sage Iccarus Irascius may help – he helped him and his friends identify a few odd trinkets from a dragon hoard.

On Delvar’s advice Tordek brought the best food and wine the best inn in town had to offer when going to see Iccarus (conveniently Delvar and Tordek was already drinking the best dwarwen ales the same inn had to offer – paid for with Tordek’s gold). Flattery, food, and diplomacy carried the day, and Iccarus agreed to help solve the intriguing puzzle which had stumped the entire temple of Pelor. While Kronk stayed at the temple “for his own protection” Iccarus questioned Tordek and Thorgrim (and continued eating the best food and wine the town had to offer).

The spreading of evil with physical symptoms in an almost contagion like manner is similar to little known events after the Skymountain Cataclysm some 300 years ago, and may have ultimately triggered the decline of the Kingdom of Keoland. Iccarus is happy to (insists on) explain after a “short” history lesson.

Skymountain Cataclysm: 300 or so years ago a fiery sky-mountain travelled across the northern sky and fell to the north, causing great fear, hitting hard enough to shake the very earth. The Skymountain hit the mountains north of Dim Forrest, creating the Valley of the Mage, but some believe smaller pieces fell further south. The shifting of the land also created and enlarged the Rushmore swamp, forcing the kings of Grand Marsh to abandon their ancestral home. This was followed by the 3 Year Winter causing much suffering hunger and death, and the 7 Years of Difficulties as Keoland was wreaked by the civil war when nobles fought for The Rainbow Throne of the empire. Some say this heralded the decline of Keoland – certainly the fortunes of Keoland and it’s nobles has been poor ever since. In the dark days that followed, the old noble houses of Bissel and Grand March felt betrayed by lack of support during The Difficulties. Wanting to leave the empire they revolted. Bissel succeed in leaving the empire (mainly because it was perceived as more trouble to defend than it was worth). Grand March was less fortunate and faced harsh reprisals becoming a Satrapcy rather than province of the empire with much of the nobility replaced by southern nobles who saw Grand March as a source of tax money, but not a place to live or govern well.

What only a few of the wisest sages know is that the emperor and his family started showing signs of great depravity, evil, and bizarre physical symptoms. When similar isolated events happened all over the south where black pieces of the Skymountain allegedly had fallen, rumours started that the magnificent “black crystal heart” jewelry that Ket had offered as wedding present to the emperor was fashioned from the heart of the Skymontain, that it was a piece of “solid evil given form”. No one knows what became of the black crystal heart during the civil war.

Iccarus hypothesize the obsidian dagger found by the party in the sunken keep in Rushmore is a piece of the Skymountain, and the cause of Kronk’s problems.

Despite Kronk’s reluctance to be parted with the dagger, the priests of Pelor performs a test – dropping the dagger into a vat of holy water, which immediately stats to steam and boil. The vat and dagger is quickly moved to the vaults of the temple for safe keeping, with mutterings of “embryonic evil artifact” from a quickly silenced priest. Again several priests cast various high level spells on Kronk, and to everybody’s relief the physical symptoms of evil tainted contagion disappear.

Except for a desire to see and hold the dagger one last time Kronk seems no worse for his brush with Evil. The temple of Pelor suggest that some time and distance between Kronk and the dagger would be wise, and suggests he leave town.

After 2 weeks of uneventful travel, just as they approach the village of Millborne in Haranshire the party is attacked by brigands. Some farmers the party just passed on road runs towards them for protection – or so it seemed. When reaching party they attack the party, trying to kill Tordek and knock Thorgrim unconscious while the brigands at the forest edge and Kronk discusses their differences with cold steel.


After Action Report

Kronk cured of Taint but misses his dagger. The black obsidian dagger is now in the care of the temple of Pelor in Hochoch.

On way to deliver magic reactants to the wizard Tauster in Thurmaster in the Haranshire the party is attacked by brigands just as the near the village of Millborne in Harenshire

Victories
1,386 xp total, Kronk, Thorgrim, and Tordek get 693 xp each.

  • Skill challenge to cure Kronk 600 xp
    Brigands:
  • 1 human Guard @350 xp captured (Carlanis)
  • 3 human bandits @125 = 375 xp
  • 2 human rabble @ 31 = 61 xp

Loot

  1. -270 GP used on ale, food, and hiring a sage to solve skill challenge
  2. bandits equipment (bows swords leather chain etc) : 50-70 gp of goods (diplomacy to turn to cash)
Character Journal XP
Kronk 0 4,972
Thorgrim 1 4,972
Tordek 1 4,972
Thorovar 0 3,946
Grazye 1 3,631

(5 Journal entries in characters voice gets you pick of magic item @ level)

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